Raiding Loot and Lockouts in FFXIV (2024)

1.

How Endgame Loot and Lockouts Work in Final Fantasy XIV

This is a comprehensive guide aimed towards players entering the endgame of anFFXIV expansion for the first time. FFXIV's gear progression system is verystraightforward, but there are many interconnected systems that may beoverwhelming at first glance. This guide will help players understand howEndwalker's endgame systems work, how getting gear works, and what gearsetsplayers can acquire.

2.

Overview

Players can generally reach a reasonable item level from completing weekly Normal raid floors andobtaining gear crafted by Disciples of the Hand. Higher item level gear is subject tothe Savage raid's weekly lockout, gating players from becoming too strong too fast.

2.1.

Lockouts

The lockout is the term used to refer to the cap of rewards a player can receivefrom any content in a period of time. The most relevant gearing lockouts are theweekly raid lockouts and weekly tomestone cap. For example, once the new currency is released,players can only receive 450 Allagan Tomestones of Comedy per week.Raid lockouts are generally active until the release of the subsequent raid tier,after which the lockout for the previous raid tier is removed.

Raiding Loot and Lockouts in FFXIV (1)

The weekly lockout resets every Tuesday, and the exact time can be viewed inthe Currency menu in the Battle tab. The reset will refresh the rewards players areeligible to receive.

2.2.

How Gear Progression Works

Upon reaching the level cap, gear progression is based on item level, whichis commonly referred as i# or iL#. In game, average item level is denoted by anasterisk. For example, if a piece of gear is i600, its item level is 600. Thehigher an item level, the more stats the piece of equipment offers. All endgameduties have a minimum required average item level, which can be bypassed byqueueing into an instance with a full premade party. It is highly recommendedto acquire gear higher than the average item level of the instance to make theduty proceed smoother.

Upgrading gear is very straightforward in FFXIV. Endgame gear with higheritem levels are acquired through dungeons, trials, raids, crafting, andtomestones. The highest item level gear is acquired from Savage and Ultimateraids, as well as upgrading capped tomestone gear.

2.2.1.

The Patch Cycle

The maximum possible item level is increased during an expansion and each raidpatch cycle, which are generally major patches ending in even numbers. These occurevery 7 to 8 months. The base item level for that patch's content is 10 higherthan the maximum armour item level for the previous patch cycle. For example, inPatch 5.2 and 5.3, the maximum item level was 500, and in Patch 5.4 and 5.5, themaximum item level was 530. Raid and relic weapons are 5 items level higher.

On major patches ending in odd numbers, the maximum item level is not increased.Instead, more ways to upgrade gear are introduced with Alliance Raids and hunts.These patches offer a great way for players to catch up on item level if theyhave not been playing, in addition to allowing players more ways to gear up alt jobs.

2.2.2.

Crafted Gear

Crafted gear is an efficient way to gear up jobs. Equipment made by crafters isextremely important for raid progression and is sufficient enough to clearSavage raids. New crafted gear is released at the beginning of a raid patchcycle at the patch's base item level. Disciples of the Hand can craft these sets withmaterials acquired from new gathering nodes and materials purchased with AllaganTomestones. They can also be bought and sold on the Marketboard. Onlyhigh-quality crafted gear is usable.

Raiding Loot and Lockouts in FFXIV (2)

2.2.3.

Materia

Materia are gems players can place in gear to gain bonus stats. After playersacquire endgame gear, they must meld them with relevant combatmateria to maximize their potential. Most endgame gear has two materia slots,but certain items such as weapons rewarded from Ultimate content will have more.

Players can meld materia at any Materia Melder NPC for a small fee, but theycan also meld gear by themselves if they have a Disciple of the Hand leveled.There are ten grades of materia, but only the highest two grades are used forendgame gear. The highest grade is used in raid gear, while the second highestis strictly used for overmelding crafted gear, which have five materia slots.

Raiding Loot and Lockouts in FFXIV (3)

Endgame materia can be acquired from a variety of sources.

  • All max level dungeons randomly drop materia, which can be either grade.
  • A-Rank and S-Rank hunts drop an incredible amount of materia, and huntcurrency can be used to purchase materia.
  • Currency rewarded from various content can be traded in for materia.
  • Convering fully spiritbound endgame gear gives random materia.
  • Materia can be bought and sold on the Marketboard.

3.

Endgame Loot Systems

There are many forms of endgame currency used to purchase endgame gear. Playersare likely familiar with Allagan Tomestones, as Poetics are rewarded from allendgame content in previous expansions. To learn about other currencies, visitour currencies page.

Currencies Guide

3.1.

Allagan Tomestones

Allagan Tomestones are the major endgame currency and are rewarded from allendgame content in the expansion. Tomestones can be exchanged for endgame gearand crafting materials. All endgame content from Endwalker rewards Tomestones ofCausality and Tomestones of Comedy. Comedy is set to release in Patch 6.4along with the final tier of the Pandaemonium raid.

  • Causality is uncapped, meaning players can acquire as many as they want.
  • Comedy is be capped at 450 per weekly lockout.

Gear purchased with Allagan Tomestones can be upgraded with items that candrop in Savage raids or be exchanged for tokens from Alliance raids. This willincrease a piece of gear's item level by 10.

3.2.

Savage and Normal Raid Tokens

Raids are a full party fight and are split into two difficulties, each witha different loot system. Normal raids are simple enough to do through the dutyfinder, while parties for Savage raids are primarily formed through the partyfinder or done with a static (a group of static members who raid together).

Normal raids are subject to the weekly lockout, but players can run the raidsas many times as they want to receive a specific piece.Instead of outright dropping gear in treasure coffers, Normal raids dropeight possible tokens players roll for, and there is a type for all gear slots(accessories have a single unified token). Players can trade these tokens in forgear for any job they wish.

Savage raids are subject to the weekly lockout, and players can only receiverewards for completing a Savage raid floor once per weekly lockout. Uponcompleting a Savage raid floor, treasure coffers will reward gear coffers andupgrade items if applicable. When these gear coffers are used, they reward theplayer with gear corresponding to the user's job. In addition, the final fightof the tier will drop a random raid weapon. Reward amount is based on howmany players have cleared the fight previously in the same weekly lockout.

  • If no players have previously cleared the Savage raid in the weekly lockout,there will be full rewards.
  • If one to four players have previously cleared the Savage raid in the weekly lockout,there will be reduced rewards.
  • If five or more players have previously cleared the Savage raid in the weekly lockout,there will be no additional reards.

Raiding Loot and Lockouts in FFXIV (4)

Additionally, the first time a player completes a Savage raid floor in a weeklylockout, they will receive a token corresponding to the floor. They can exchangea number of these tokens for any gear or upgrade items they desire.

  • Weapons cost 8 tokens from the fourth raid floor.
  • Head gear costs 4 tokens from the second raid floor.
  • Body gear costs 6 tokens from the third raid floor.
  • Hand gear costs 4 tokens from the second raid floor.
  • Leg gear costs 6 tokens from the third raid floor.
  • Feet gear costs 4 tokens from the second raid floor.
  • Accessories cost 3 tokens from the first raid floor.
  • Upgrade items for left side tomestone gear costs 4 tokens from the third raid floor.
  • Upgrade items for right side tomestone gear costs 4 tokens from the second raid floor.
  • Tokens from the fourth raid floor can be exchanged for tokens from thefirst to third floors at a 1:1 exchange rate.

Formerly, Head, Hand, and Feet gear cost six tokens, and Body gear cost eighttokens. This was changed to alleviate gearing being too time-consuming for theamount of jobs available.

You can learn more about the Normal and Savage difficulties of the raid tierin Endwalker, Pandaemonium on our raid hub.

Endwalker Raid Hub

3.3.

Alliance Raid Tokens

Alliance Raids are instances with three full parties. These will drop gear on aweekly lockout, but players can run the raids as many times as theywant to receive a specific piece of loot. Additionally, upon completing the Alliance raidplayers will receive a weekly token, which can be traded in for items used toupgrade gear purchased with tomestones.

3.4.

Extreme Trial Tokens

Extreme (EX) Trials are a full party fight, usually against a singular enemy.An Extreme Trial's difficulty is higher than all other non-Savage content in the game,and Extreme Trials serve as a stepping stone to Savage raids. Most EX Trials reward strong weapons and arare, special mount, while other EX Trials can reward accessories or even gear.

Raiding Loot and Lockouts in FFXIV (5)

EX Trials do not have a lockout, and each completion of an EX Trial will rewardall players with that specific trial's token. Ten tokens can be traded in for a weaponthat drops from the trial, and 99 tokens can be traded in for the trial's raremount, although this option is only released a few patches after the trialreleases.

You can learn more about the two Extreme Trials released in Endwalker in ourTrial hub, including guides on how to defeat them.

Endwalker Trial Hub

3.5.

Ultimate Raid Tokens

Raiding Loot and Lockouts in FFXIV (6)

Ultimate Raids are a full party fight, and considered the hardest PvE contentin Final Fantasy XIV. Completing an Ultimate raid will reward players with onetoken which can be traded for the Ultimate weapon from that raid. These have aweekly lockout during the patch they are released, but the lockout is removedafterwards.

You can learn more about Ultimate Raids in our Ultimates hub, including guideson how to defeat them.

Endwalker Ultimate Raid Hub COMING SOON!

4.

Changelog

  • 17 May 2023: Guide updated for Patch 6.4.
  • 10 Jan. 2023: Guide updated for Patch 6.3.
  • 27 Nov. 2021: Guide added.

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Raiding Loot and Lockouts in FFXIV (2024)

FAQs

Does FF14 have raid lockouts? ›

The weekly lockout resets every Tuesday, and the exact time can be viewed in the Currency menu in the Battle tab. The reset will refresh the rewards players are eligible to receive.

Why do raids have lockouts? ›

Raid lockouts limit the number of times a character can kill a boss in a week for a chance at obtaining loot from that boss. Throughout the years, different raid lockout systems have been used, and multiple systems exist in the game depending on the system used at the time a raid was introduced.

How do I see raid lockouts? ›

To check what lockouts your character is currently saved to, press the O key, select the Raid tab, and click on Raid Info in the upper right. This will display your current lockouts and the time left until they reset.

What are the looting rules in ff14? ›

Loot rules
  • Normal - The Need, Greed, Pass system is employed for all loot drops.
  • Greed Only - All party members must select Greed.
  • Lootmaster - The party leader determines individual loot distribution.

Are raid lockouts account wide? ›

Lockouts aren't going to be shared. Its nore account based progress.

How long is the lockout period in Ffxiv? ›

If password entry fails multiple times on FFXIV (Final Fantasy XIV), the account will be temporarily locked. The lockout period for incorrect password attempts is 30 minutes. This measure is in place to protect user accounts from unauthorized access attempts and to ensure account security.

How many times can you get loot from a raid? ›

Loot-based Lockout

You can kill a boss as many times per week as you like, but only loot it once per difficulty. Anyone can join anyone's instance. Bosses are never locked to you, and you can always go back and kill them later even if you've skipped them by joining a group that had progressed further.

How do I check my raid settings? ›

To view the RAID status, go to System Settings > RAID Management. The RAID Management pane displays the RAID level, status, and disk space usage. It also shows the status, size, and model of each disk in the RAID array.

Does Final Fantasy have a loot system? ›

Loot is obtained by stealing from or KO'ing enemies, and by completing quests. Loot can be used to unlock weapons for purchase at shops, or can be sold for gil.

What does blacklist do in ff14? ›

Currently, all the blacklist does is prevent you from seeing any messages from the person you blocked, as well as hiding any party finders you're hosting.

Does looting increase drop rate? ›

Looting also increases the chance of rare drops and equipment drops by 1 percentage point per level. Looting affects any kills while holding the enchanted item in the main hand, not only to kills with the enchanted item.

How to unlock raids Final Fantasy XIV? ›

Raids are unlocked solely from Content Unlock Quests (Blue Quests). While most of these are optional, the first three, the Crystal Tower series, are required to progress the story. Raids have both Minimum Level and Item Level requirements which you must meet before entering. They also have a Max Level.

How hard are raids in ff14? ›

Raids are also released in groups of four instances, unlike trials, and are meant to represent a larger dungeon divided up into separate duties. Normal raids are similar in difficulty to Normal and Hard trials but are easier than Extreme trials.

How many times can I do Guardian raid? ›

Players can enter Guardian Raid any number of time, regardless of Guardian's Will Harvest. Each unclaimed Guardian Raid Will grants 10 Rest bonus. This can stack up to 100 Rest bonus.

Are raids optional in Ffxiv? ›

Unlocking and completing alliance raids is entirely optional, with exception of the A Realm Reborn alliance raid series, The Crystal Tower.

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