[0.97a] Nexerelin v0.11.2b "Concert of Persea" (update 2024-06-02) (2024)

## v0.11.2b (2024-06-02) ##
* Blockade nerfs
* When strategic AI is off, conversion ratio from raids 0.3 -> 0.2, further halved if invasions are disabled in config
* Conversion ratio is configurable as nex_raidToBlockadeConversionFreq value in settings.json
* When strategic AI is on, blockade action has 50% chance to not be considered as an action for any given concern
* Remove 35% invasion point discount for blockades
* Blockade period 180 -> 120 days
* Fix a concurrent modification exception when bulk reviving ships in special task groups
* Prevent a crash with UNGP's John Wick rule
* Fix a dialog interaction in police colony crisis

## v0.11.2 "Concert of Persea" (2024-05-18) ##
### Changes from beta 0.11.1x ###
* Can't weaken rebellions by buying more goods on the black market than were sold into it
* Player special task groups will use a gate if both they and the task target are in gate systems
* 'No invade story-critical markets' and 'no invade starting markets' settings won't affect raids or blockades
* Fix free port crisis crash when no eligible factions
* Fix crash on start when using ApproLight in random sector
* Fix strategic AI ignoring 'invasions only after player colony' setting and a bug in fleet event targeting
* Fix random sector memkey being set only after new game time pass
* Fix blockades always being replaced by invasions with strategic AI off
* Alliance offer intel includes relevant strategic AI info and link button if applicable
* Don't double stack defenses on Agreus when Ko Combine mod is running

### Gameplay ###
* Alliance fixes/improvements
* NPCs joining or merging an alliance requires player consent if player is a member
* Fix strategic AI spamming player with invites to an existing alliance
* Alliance offer cooldown is short if player accepts, long if rejected or expires
* Strategic AI can request an alliance merger
* When using strategic AI, don't ally outside of AI actions
* Pirate factions won't spontaneously join alliances
* NPC factions can launch blockades
* Unlike the League colony crisis blockade, these are smaller but don't have command or supply fleets to snipe
* Blockade has chance to replace raid if strategic AI is disabled (sat bomb now replaces invasion instead of raid)
* Colony crisis stuff
* Crises that originate from a specific market (League, Church and Diktat ones) will be properly suppressed if the origin (Kazeron, Hesperus or Sindria) is captured by another faction
* Add a pseudo-Independents colony crisis involving free ports (can be disabled in config)
* Remnant contact will now negate Remnant colony crisis points
* Remnant mission 'Salvation' improvements
* Knight fleet will use ships from Knights of Ludd mod if available
* Boss shard launch behavior closer to what was intended
* Fix some irregularities in special merc's immortality
* Invasion etc. adjustments
* Player colonies below size 4 won't be targeted for military actions (except in Starfarer mode)
* Autoresolve for Nex military events will take into account allied factions in the system
* Base strike missions and colony expeditions consume invasion points
* 'Revenge' invasions will not spawn if invasion points too low
* Ground units fighting won't cause industry disruption any more
* Strategy AI can have captured markets returned to the original owner if sufficiently friendly
* Luddic shrines can be visited even if the markets are captured
* Having an outpost won't block supplies request from quartermaster
* Derelict Empire also takes over pirate-type factions' markets at start, if pirate invasions are enabled
* Luddic Church ground battle bonus is squared on worlds with Luddic Majority
* Previously it was squared for being militia
* Increase bonus XP for agent action SP use and ground battle Inspire
* NPC special task groups 1/13th smaller, respawn delay 30 -> 60
* Proxy raids launched by strategic AI won't be hostile to sponsor faction
* Base strike missions should happen half as often or less

### UI ###
* Boolean settings to disable invasions/raids/sat bombs and colony expeditions
* Faction directory won't display factions that only have hidden markets

### Text ###
* Clarify intel text when tribute is cancelled by external factors
* Fix inconsistent captain's pronouns in 'File Drawer Problem' mission
* Market desc changer handles player colonize/abandon

### Bugfixes ###
* Fix undersupplied market concern crashing on update() if no producers left
* Fix an unusual crash with player special task group on game load
* Fix NPC factions not invading if their invasion point capacity has reached the minimum allowed
* Fix strategic AI general warfare concern causing sabotage of unrelated factions' industries
* Fix joining a ground battle sometimes not forcing relations to hostile when it should
* Fix stabilize package option being available when it shouldn't if a dialog option is removed
* Fix player saturation bombardments not being tracked in some places
* Buy ship rule should now work properly with S-modded built-in hullmods
* Fix invasion point refund for cancelled actions not taking stage into account
* Don't generate conquest mission if the reward is zero
* Fix repeat relations action allowing free reuse of story point effect
* Fix recruit operative action not showing on own markets
* Maybe fix prices not updating sufficiently after delivering commodities to suppress rebellion
* NPC ground units shouldn't be able to deploy if their fleet is destroyed (if fleets were not abstracted on battle start)

### Modding ###
* Ground battle stuff
* Add some config options for ground battle attacker and defender strengths
* Fixes/improvements in support for custom ground unit types and Crew Replacer mod
* Market conditions can generate ground battle troops
* Add handling for HMI Fang and Draco market conditions, AotD Planetary Defense Bureau industry
* Add some relevant getters/setters for insurance intel

### Misc ###
* End vanilla faction hostilities on loading Nex into existing save
* Update Silverlight variants for new OP costs

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[0.97a] Nexerelin v0.11.2b "Concert of Persea" (update 2024-06-02) (2024)
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